Fans or ex-fans? Composer Knut Avenstroup Haugen returned for Age of Conan : Rise of the Godslayer , creating a track journey through all new barbaric lands. Unlike his first score for this MMO, this one latches onto the Asian themes of the expansion and takes the score in a decidedly Chinese direction. It's well-done across the board and aided by a full orchestra. Really, my biggest complaint is that it's not easy to purchase here in the states for some reason. You can listen to and even download a few samples from the official soundtrack site , which still remains in operation.
Knut Avenstroup Haugen's "exceptional" orchestral soundtrack now available on CD.
Connect your Spotify account to your Last. Connect to Spotify. A new version of Last. Do you know any background info about this album? Start the wiki. Don't want to see ads? Upgrade Now.
About This Artist
Login Register. Albums Artists Labels Products Events. User Name Remember Password. Tracklist English.
Age of Conan takes place within the continent of the Hyborian kingdoms , a year after the events depicted in Robert E. Howard 's Conan novel The Hour of the Dragon. Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult-to-perform combinations cause additional damage and faster strikes. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.